
Michiko ("Miki"), the mother of Erika, has been hospitalized for about a month. Erika heads home to find out what is going on.

She calls the other members of her family, but no one answers. Kayako attacks but Ivy chases her off, and they escape the factory (but Ivy dies by protecting Erika). After entering the elevator, Ivy runs in and reunites with Erika. Erika soon comes across a broken-down elevator, which she restores power to. Erika decides to venture into the factory to find Ivy. While at home, the family dog, Ivy, runs off into an abandoned factory.
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Each family member must face his or her individual challenge alone, and only by overcoming the curse together will the family become free again.Įrika's family moves into the Saeki home. Once Erika Yamada is exposed to the curse, while searching for her dog in an abandoned warehouse, the entire Yamada family is put in grave danger when she returns home. The curse manifests on those who encounter the curse by any means, such as entering Saeki House or being in contact with somebody who is already cursed. When an average housewife in Nerima, Japan, was murdered in a grisly fashion, it gave rise to a curse so powerful that it threatens to kill at a pace thought unimaginable before. The game claims that when a person dies with a deep and burning grudge, a curse is born. Furthermore, when in Kayako's grip, her death rattle can be heard through the Wii Remote's speaker. If the game's lead specter Kayako Saeki takes hold of the player, the Wii Remote can be shaken to break her grip. This battery power is displayed in the form of a meter on the lower-left corner of the heads-up display and acts like a health bar. If the flashlight runs out of batteries, ghosts will appear and attack the player which will result in a game-over.

In most cases, the flashlight provides the only means of visibility for the player, so it is necessary to replenish the power of the tool using batteries found throughout the level, which do not spawn in the same location with each play. A blurb summarizing the game's plot implied that the warehouse would be the first playable level. Īs evidenced from the game's few teaser trailers, there were five stages expected to be playable in Ju-On: The Grudge: a warehouse, a hospital and a mannequin factory, in addition to an abandoned apartment complex and the Saeki residence. The game also features a mechanic that measures the Wii Remote's movements during gameplay, so that the more the player flinches, the worse their success rate becomes. If there is a second Wii Remote synced to the console in the game's "courage test", each of the buttons on that controller can be used to trigger a unique scenario for the player to experience. The player is pressured not to remain in the same place for too long or move too slowly, as this will cause Kayako, the onryō to appear to the player. Movement is executed by the Wii Remote's control pad and B Button, and the character is steered in the direction their flashlight is being held.

The Wii Remote is used to direct the player character's flashlight however, rather than using the controller's infrared functionality, the games uses the Wii remote's accelerometer to guide the onscreen tool. Here, one of the game's onryō, Kayako Saeki, can be seen crawling into the player character's circle of visibility. An example of the player's dependence on the flashlight.
